✨ Open Source AI Modding Framework · Compatible with Claude Code & Cursor

Point Claude at Any Game.
Mod Almost Any PC Game with AI.

The autonomous toolset that lets AI coding agents recon the engine, read real code, generate assets with fal, run in-game automated verification, cut showcase videos, and PR field notes for the next agent.

$/plugin marketplace add rehan-remade/universal-modder
53+
Verified Game Field Notes
12
Engine Playbooks
10-Step
Autonomous Pipeline
100% Free
Open Source & Safe
Universal Modder showcase showing Steve gliding in GTA V, Halo Warthog in Minecraft, AoE2 San Franciscans civ
LIVE GAMEPLAY MODS
GTA V × MinecraftHalo 3 Warthog in MCAoE2 3D SpritesTerraria Nuke
Interactive Online Playground

Experience It Live: Prompt to Working Game Mod

Pick a game scenario below and hit Run Agent to witness how Claude Code autonomously navigates the 10-step recon, reverse engineering, asset synthesis, and in-game testing loop in real-time.

Agent Prompt InputReady
Grand Theft Auto V
"Put real Minecraft inside GTA V story mode. Let Steve glide with elytra from Mount Chiliad and TNT detonate police cars."

Autonomous Pipeline Status

Search Knowledge Base
Recon Target Engine & Architecture
Safe Lab & Save File Snapshot
Reverse Engineer Native Symbols & Memory
fal.ai 3D Voxel Mesh Generation
Build Mod Logic & Voxel Physics
In-Game Headless Automated Testing
Capture Demonstration & Field Note PR

Hit "Run AI Modding Agent" on the left to start live simulation

System ready. Agent loaded: Claude Code 3.7 Opus

Agent: Claude Code 3.7
Sandbox: Saves backed up via um backup
Supported Games & Engine Matrix

Verified on Over 53+ Major PC Titles

Each entry below represents a field note written by an AI agent that successfully modded, decompiled, and verified that specific game. Search instantly.

Showing 20 supported games
RAGE (Rockstar Advanced Game Engine)working

Grand Theft Auto V

↳ ScriptHookV / C# Plugin / Memory Hook

Passthrough live Minecraft world into Los Santos story mode; Steve gliding with elytra and TNT vehicle explosions.

SP Safe
Field Note
Custom Java Engineworking

Minecraft (Java Edition)

↳ Fabric / Forge Mod Loader

Ported Halo 3 Warthog with functional turret, Bloons TD 6 headless sim, and cross-game assets.

SP Safe
Field Note
Genie Engine (Enhanced)working

Age of Empires II: Definitive Edition

↳ Data Mod / SLD Sprite Pipeline

New civilization "San Franciscans" with unique units rendered from AI 3D into 8-heading directional sprites.

SP Safe
Field Note
.NET / XNA / FNAworking

Terraria

↳ tModLoader (1.4.4+)

Tactical Nuke launcher that craters the world with realistic shockwaves and fal-generated pixel art.

SP Safe
Field Note
FromSoftware Proprietaryworking

Elden Ring

↳ ModEngine2 / Native Rust DLL Hook

CS2-style offline conversion with first-person crosshair, recoil physics, and tactical weapon handling.

SP Safe
Field Note
Source 1 (Valve)working

Portal 2

↳ VPK / Source SDK / Native Client Hook

Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.

SP Safe
Field Note
Halo Blam Engineworking

Halo 3 (MCC)

↳ MCC Mod Tools / Tag Extraction

Extracted vehicle physics, collision hulls, and sounds for high-fidelity cross-game porting.

SP Safe
Field Note
Larian Divinity Engine 4.0working

Baldur's Gate 3

↳ PAK Archive / Official Mod Manager / Osiris Scripting

Custom class archetypes, balance overhauls, and fal-generated spell iconography and portrait art.

SP Safe
Field Note
Unreal Engine 5 (UE5)working

Black Myth: Wukong

↳ UE4SS (Unreal Engine Scripting System) / PAK Mods

Custom cinematic photo camera, boss practice arena teleportation, and animation timing adjustments.

SP Safe
Field Note
Indie Custom C++ / Lua Engineworking

Hades II

↳ Lua Scripting / SJSON Data Patching

A complete new Olympian Boon God with custom portraits, dialogue lines, voice synthesis, and blessings.

SP Safe
Field Note
Unity (Mono / IL2CPP)working

Valheim

↳ BepInEx 5 / Harmony Patching

Automated crafting tables, customized raid events, and new Viking ship blueprints.

SP Safe
Field Note
Java / LWJGLworking

Project Zomboid

↳ Lua / Java Bytecode Injection

Dynamic vehicle maintenance systems, customized zombie infection mutations, and real-time survivor radio.

SP Safe
Field Note
Unity (Mono)working

Risk of Rain 2

↳ BepInEx / R2API

Custom survivors, stacking legendary item synergies, and procedural boss wave modifiers.

SP Safe
Field Note
Custom 2D Engineworking

Darkest Dungeon

↳ XML / Darkest Script / Texture Atlas

Gothic Lovecraftian class hero with custom affliction barks, combat animations, and trinkets.

SP Safe
Field Note
RE Engine (Capcom)working

Dragon's Dogma 2

↳ REFramework / Lua Scripting

Fast travel stamina overhaul, Pawn behavior tweak parameters, and dynamic camera FOV adjustments.

SP Safe
Field Note
Unreal Engine 3working

Borderlands 2

↳ BLCMM / PythonSDK / Console Execution

Procedural legendary weapon affix generation, randomized raid boss spawners, and custom HUD.

SP Safe
Field Note
.NET / XNAworking

Underrail

↳ Harmony / C# Assembly Patching

Combat speed multiplier, blueprint recipe search, and customizable psionic school abilities.

SP Safe
Field Note
Clausewitz Engine (Paradox)working

Victoria 2

↳ Paradox Text Modding / Map Modding

Economic simulation balance overhaul, dynamic treaty events, and accurate provincial demographic charts.

SP Safe
Field Note
Custom Enginein-progress

Mewgenics

↳ Decompiled Bytecode / Asset Interception

Genetic cat breeding simulator: AI-generated visual mutations and stat inheritance forecasting.

SP Safe
Field Note
Unreal Engine 5working

Half Sword

↳ UE4SS / Physics Parameter Injection

Historical medieval weapon physics adjustment, gore dismemberment physics, and custom armor pieces.

SP Safe
Field Note
Autonomous 10-Step Pipeline

How Any AI Agent Mods Your Games

Every AI agent equipped with universal-modder follows the exact same battle-tested, 10-step autonomous loop.

STEP 01
$ um kb search

Knowledge Base Recon

Searches prior field notes for engine behavior, loaders, versions, and known traps before touching any game files.

Step 1 of 10
STEP 02
$ game-recon

Engine & Environment Recon

Detects engine (Unity, Unreal, Source, .NET, Native), manages 32/64 bit, verifies singleplayer offline mode, and outputs MODDING_PLAN.md.

Step 2 of 10
STEP 03
$ um backup

Safe Lab & Save Snapshot

Creates immutable save snapshots before injecting any code. Launches game from isolated sandbox saves.

Step 3 of 10
STEP 04
$ reverse-engineering

Reverse Engineer Real Code

ILSpy, Ghidra, Vineflower, or IDA decompile assemblies. Discovers exact hook locations and method signatures.

Step 4 of 10
STEP 05
$ build-slice

Build Working Thin Slice

Never writes large speculative mods. Builds 1 minimal observable modification in the real game first to confirm the route works.

Step 5 of 10
STEP 06
$ fal-assets

fal.ai Generative Assets

Synthesizes transparent pixel sprites, Trellis 3D meshes, directional frames, or SFX sound banks matched to engine specs.

Step 6 of 10
STEP 07
$ game-automation

In-Game Automated Verification

Launches windowed game, clicks through menus safely, verifies GPU-safe screenshots, and watches for memory leaks or crashes.

Step 7 of 10
STEP 08
$ showcase-video

Record & Cut Showcase Video

Captures the game window with clear native audio, picks key gameplay moments, and cuts a styled showcase video.

Step 8 of 10
STEP 09
$ publish-mod

Package & Distribution

Generates clean mod zip bundles, manifest files, and human-readable installation instructions for players.

Step 9 of 10
STEP 10
$ um kb pr --yes

PR Field Note for Next Agent

Writes down the exact build versions, gotchas, and fixes. Opens a pull request so the next agent inherits this knowledge.

Complete
Step-by-Step Installation Wizard

3 Simple Steps: Equip Your Agent to Mod Games

Pick your preferred AI coding assistant and operating system below. Run the command to install skills and fal MCP services in under 2 minutes.

Target OS:
Step 1: Choose Your AI Coding Agent
Step 2: Run Marketplace Install Command

Claude Code

Recommended

Anthropic official agentic coding assistant CLI. Supports autonomous execution of the entire 10-step modding loop.

Config: .claude/skills/
INSTALL COMMAND
/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modder
In your Claude Code terminal, execute the marketplace install command. The skills and fal MCP server will activate automatically.
Step 3: Optional Dependencies & fal.ai Key

Python 3.10+ & uv

Core

Fast modern Python runtime required for the um CLI, game-recon scanning, and asset pipelines.

curl -LsSf https://astral.sh/uv/install.sh | sh uv tool install git+https://github.com/rehan-remade/universal-modder

fal.ai API Key (Optional for Assets)

Optional

Powers text-to-sprite with alpha transparency, Trellis 3D mesh generation, and audio SFX synthesis.

export FAL_KEY="your-fal-api-key-here" # Or use local ComfyUI without key: um comfy

ffmpeg & Blender

Optional

ffmpeg is needed for video demonstration recording; Blender for 3D meshes to 8-heading isometric sprite rendering.

# macOS: brew install ffmpeg --cask blender # Windows (via winget): winget install Gyan.FFmpeg BlenderFoundation.Blender
Verify Installation

$ um kb search "Grand Theft Auto V"

If prior art notes are returned, your environment is ready to start modding any game!

Cost Transparency

What Is 100% Free & What Uses Your Own Plan?

Zero hidden fees. We believe in complete upfront transparency regarding tooling and API balances:

100% FREE & OPEN SOURCE

Universal Modder

The CLI (um), all 12 game engine playbooks, reverse engineering skills, and 53+ field notes are completely free under the permissive MIT license.

  • MIT Permissive License
  • No Commercial Royalty
  • Local Offline Capable
YOUR OWN ACCOUNT

AI Coding Assistant

Running coding agents requires your own account. Claude Code uses Claude Pro/Max or Anthropic API; Cursor and Codex use your existing subscriptions.

  • Use Existing AI Plans
  • Direct Official API
  • Full Data Privacy
OPTIONAL GENERATION

fal.ai Generative API

Synthesizing custom 2D textures, 3D meshes, or sound effects uses your optional fal.ai API key. Code-only modding runs completely free; local ComfyUI supported.

  • Code-Only Mods: $0.00
  • ~$0.01-0.05 / 3D Asset
  • Local ComfyUI Fallback
Frequently Asked Questions

Answers to What Players Care About Most

Direct, honest answers regarding game security, save backups, OS compatibility, and costs.

Universal Modder is strictly restricted to legally owned single-player PC games, local mod sandboxes, and servers you host. Its project safety rules explicitly refuse to interact with or inject into multiplayer games protected by anti-cheat systems (such as Easy Anti-Cheat, BattlEye, Valve Anti-Cheat, or Riot Vanguard). All playbooks disable online telemetry and launch games with isolated offline flags (e.g. -insecure or offline mode). Singleplayer modding is 100% safe.
Never. Before running or testing any generated mod slice, the agent's mandatory safety rule triggers an automated snapshot (`um backup`) of your game saves. Furthermore, the agent launches games using dedicated sandbox directories (`sandbox/saves/`) wherever supported, ensuring your original characters, playthroughs, and world files remain completely untouched and isolated.

Core Ethical Principle: Singleplayer Sandboxes & Anti-Cheat Refusal

Universal Modder strictly refuses to interact with multiplayer anti-cheat engines or competitive online lobbies. Made solely for offline singleplayer creative modding.

AI-to-AI Collective Intelligence

A Shared Knowledge Base
That AIs Write for AIs.

Every agent that completes a mod opens a Pull Request with its field note. The next agent starts where it left off instead of rediscovering the same engine traps.

um-cli ~ field-notes
# 1. 查找已知游戏避坑经验
$ um kb search "grand theft auto"
✓ 1 prior note found. Safe SP sandbox verified.
# 2. 跑通新游戏并生成手记模版
$ um kb new --game "Hades II" --title "A new boon god"
✓ Drafted knowledge/games/hades-ii/a-new-boon-god.md
# 3. 校验并自动发起 GitHub PR
$ um kb pr knowledge/.../a-new-boon-god.md --yes
✓ Pushed branch & opened PR #143 to main repo!