Supported PC Games Matrix
Engine reverse-engineering routes, memory hook strategies, anti-cheat ratings, and automated test loops for every supported title.
Grand Theft Auto V
Passthrough live Minecraft world into Los Santos story mode; Steve gliding with elytra and TNT vehicle explosions.
Minecraft (Java Edition)
Ported Halo 3 Warthog with functional turret, Bloons TD 6 headless sim, and cross-game assets.
Age of Empires II: Definitive Edition
New civilization "San Franciscans" with unique units rendered from AI 3D into 8-heading directional sprites.
Terraria
Tactical Nuke launcher that craters the world with realistic shockwaves and fal-generated pixel art.
Elden Ring
CS2-style offline conversion with first-person crosshair, recoil physics, and tactical weapon handling.
Portal 2
Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.
Halo 3 (MCC)
Extracted vehicle physics, collision hulls, and sounds for high-fidelity cross-game porting.
Baldur's Gate 3
Custom class archetypes, balance overhauls, and fal-generated spell iconography and portrait art.
Black Myth: Wukong
Custom cinematic photo camera, boss practice arena teleportation, and animation timing adjustments.
Hades II
A complete new Olympian Boon God with custom portraits, dialogue lines, voice synthesis, and blessings.
Valheim
Automated crafting tables, customized raid events, and new Viking ship blueprints.
Project Zomboid
Dynamic vehicle maintenance systems, customized zombie infection mutations, and real-time survivor radio.
Risk of Rain 2
Custom survivors, stacking legendary item synergies, and procedural boss wave modifiers.
Darkest Dungeon
Gothic Lovecraftian class hero with custom affliction barks, combat animations, and trinkets.
Dragon's Dogma 2
Fast travel stamina overhaul, Pawn behavior tweak parameters, and dynamic camera FOV adjustments.
Borderlands 2
Procedural legendary weapon affix generation, randomized raid boss spawners, and custom HUD.
Underrail
Combat speed multiplier, blueprint recipe search, and customizable psionic school abilities.
Victoria 2
Economic simulation balance overhaul, dynamic treaty events, and accurate provincial demographic charts.
Mewgenics
Genetic cat breeding simulator: AI-generated visual mutations and stat inheritance forecasting.
Half Sword
Historical medieval weapon physics adjustment, gore dismemberment physics, and custom armor pieces.
The Witcher 3: Wild Hunt (Next-Gen)
Remastered .bundle container decoding, CR2W binary data modification, and custom quest/outfit injection.
Detroit: Become Human
Extract and edit SEGS/DATA_CONTAINER meshes, facial rigs, and cloth physics directly in Blender without proprietary editor.
Forza Horizon 5
Reads old and new ForzaTech burG container headers, decrypts GameDB.slt vehicle properties, and exports high-poly car models.
Watch Dogs (1, 2, Legion)
Flash .feu/.gfx UI rewriting, entitylibrary_rt.fcb roundtrip binary serialization, and custom shader compilation.
Far Cry 6
Unpack Dunia bigfile archives, inject custom SWF interfaces, and rebalance weapon bullet-drop parameters.
Battlefield 4
Reverse engineered Frostbite 3 CAS chunk storage, catalog parsing, and EBX property dictionary replacement in campaign.
Starfield
ESL light master record pairing, Havok 64-bit ragdoll physics, and AI-generated spacesuit PBR textures.
No Man's Sky
Decompile MBIN binary data tables into readable XML, alter procedural generation seeds, and re-pack into loose-file PAKs.
Left 4 Dead 1 & 2
Decoded Source engine vertex strip formats (VTX), converted Common Infected (19 skins) and Tank with full animations into Minecraft.
Half-Life 1 & 2
Steve model and hotbar HUD ported into GoldSrc; HL1 weapons and monsters backwards-engineered into Minecraft Fabric mod.
Cities: Skylines 1 & 2
Integrated with Paradox Modding API and BepInEx; patched traffic AI pathfinding and imported custom road network assets.
Mount & Blade II: Bannerlord
Writes .tpac asset packages, skeletons, and combat animation clips completely offline without official editor.
Assassin's Creed IV Black Flag / Rogue
Intercepted player world transform coordinates via native x86 ASI; rendered a driven second character for singleplayer pseudo co-op.
World of Warcraft (3.3.5a / AzerothCore)
Ported modern retail (12.x) armour models with dynamic textures back into the classic 3.3.5a client with MPQ patching.
Naruto Shippuden: Ultimate Ninja Storm 4
Unlocked native 4-6 team free-for-all battles, bypassed CPK payload encryption, and imported ASBR characters.
Need for Speed: Most Wanted (2005)
Replaced vehicle engine audio banks via AEMS .abk container decoding and calibrated handling physics tables.
Need for Speed: Shift 2 Unleashed
Decoded Chameleon engine binary containers (.bml/.sgb) and exported high-fidelity cockpit and rim meshes.
Test Drive Unlimited 2
Runtime memory patching via version.dll proxy, private matchmaking revival, and car physics parameter overriding.
TrackMania 2 Canyon
Parsed proprietary GameBox (GBX) compressed chunks directly, extracting 3D tracks and vehicle geometries.
FPV LOGIC (Drone Sim)
Connected real ELRS/OpenTX drone radios, ported realistic betaflight PID physics loops and 3D quads into Minecraft Fabric.
Schedule I (Drug Sim)
Bypassed IL2CPP code stripping, increased inventory stack limits, and automated laboratory crafting routines.