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ID: mount-and-blade-bannerlord
NATIVE已跑通验证Singleplayer Safe

Mount & Blade II: Bannerlord

Writes .tpac asset packages, skeletons, and combat animation clips completely offline without official editor.

Game EngineTaleWorlds Proprietary Engine
Primary Hook RouteEditor-Free .tpac Packaging & Offline Skeletons

Anti-Cheat Safety Profile

Singleplayer Campaign Safe

Recommended Toolchain
tpac tool (custom)BlenderHarmonyILSpy
AI Agent Reproduction Steps
1

Environment & Binary Reconnaissance

Run `um recon --game mount-and-blade-bannerlord` to detect TaleWorlds Proprietary Engine architecture and PE headers.

2

Headless Decompilation & Symbol Dump

Use tpac tool (custom) to dump class schemas and method offsets.

3

Locate Minimal Hook Target

Leverage Editor-Free .tpac Packaging & Offline Skeletons to attach to game tick and event lifecycle handlers.

4

Generative Asset Synthesis

Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.

5

Compile Delta & Run Offline Sandbox Loop

Compile the patch assembly and spawn game under strict offline sandbox boundaries.