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ID: cities-skylines
UNITY成熟可用Singleplayer Safe

Cities: Skylines 1 & 2

Integrated with Paradox Modding API and BepInEx; patched traffic AI pathfinding and imported custom road network assets.

Game EngineUnity (Mono & DOTS/IL2CPP)
Primary Hook RouteOfficial Modding API & .crp/.locale Containers

Anti-Cheat Safety Profile

Singleplayer Safe

Recommended Toolchain
ILSpyUnityModManagerCSL Modding ToolHarmony
AI Agent Reproduction Steps
1

Environment & Binary Reconnaissance

Run `um recon --game cities-skylines` to detect Unity (Mono & DOTS/IL2CPP) architecture and PE headers.

2

Headless Decompilation & Symbol Dump

Use ILSpy to dump class schemas and method offsets.

3

Locate Minimal Hook Target

Leverage Official Modding API & .crp/.locale Containers to attach to game tick and event lifecycle handlers.

4

Generative Asset Synthesis

Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.

5

Compile Delta & Run Offline Sandbox Loop

Compile the patch assembly and spawn game under strict offline sandbox boundaries.

Engine Architecture Playbook

Unity (Mono / IL2CPP)

View Playbook →