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ID: detroit-become-human
NATIVE已跑通验证Singleplayer Safe
Detroit: Become Human
Extract and edit SEGS/DATA_CONTAINER meshes, facial rigs, and cloth physics directly in Blender without proprietary editor.
Game EngineQuantic Dream Proprietary Engine
Primary Hook RouteSEGS / DATA_CONTAINER Asset Pipeline
Anti-Cheat Safety Profile
Singleplayer Safe
Recommended Toolchain
Blender QD PluginGhidrafal (character models)Python SEGS Tool
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game detroit-become-human` to detect Quantic Dream Proprietary Engine architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use Blender QD Plugin to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage SEGS / DATA_CONTAINER Asset Pipeline to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.