Back to Games Matrix
ID: detroit-become-human
NATIVE已跑通验证Singleplayer Safe

Detroit: Become Human

Extract and edit SEGS/DATA_CONTAINER meshes, facial rigs, and cloth physics directly in Blender without proprietary editor.

Game EngineQuantic Dream Proprietary Engine
Primary Hook RouteSEGS / DATA_CONTAINER Asset Pipeline

Anti-Cheat Safety Profile

Singleplayer Safe

Recommended Toolchain
Blender QD PluginGhidrafal (character models)Python SEGS Tool
AI Agent Reproduction Steps
1

Environment & Binary Reconnaissance

Run `um recon --game detroit-become-human` to detect Quantic Dream Proprietary Engine architecture and PE headers.

2

Headless Decompilation & Symbol Dump

Use Blender QD Plugin to dump class schemas and method offsets.

3

Locate Minimal Hook Target

Leverage SEGS / DATA_CONTAINER Asset Pipeline to attach to game tick and event lifecycle handlers.

4

Generative Asset Synthesis

Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.

5

Compile Delta & Run Offline Sandbox Loop

Compile the patch assembly and spawn game under strict offline sandbox boundaries.