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ID: half-life
SOURCE成熟可用Singleplayer Safe
Half-Life 1 & 2
Steve model and hotbar HUD ported into GoldSrc; HL1 weapons and monsters backwards-engineered into Minecraft Fabric mod.
Game EngineGoldSrc & Source Engine
Primary Hook RouteGoldSrc StudioMDL Converter & HUD Passthrough
Anti-Cheat Safety Profile
Safe Singleplayer
Recommended Toolchain
HL Model ViewerCrowbarWinefal (weapon SFX)Fabric
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game half-life` to detect GoldSrc & Source Engine architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use HL Model Viewer to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage GoldSrc StudioMDL Converter & HUD Passthrough to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.
Engine Architecture Playbook
View Playbook →