Universal Modder·Создавайте моды для любых ПК-игр с помощью ИИ

Автономный инструментарий для ИИ-ассистентов: реверс-инжиниринг движков, синтез ассетов fal.ai и безопасные автотесты в изолированной песочнице.

$/plugin marketplace add rehan-remade/universal-modder
100% Бесплатно (MIT)Скачать ZIP
Claude Code · GTA V x Minecraft Mod Session
Демо в игре
Universal Modder In-Game Mod Showcase
53+
Поддерживаемых игр
12
Руководств по движкам
10-Step
Шагов в пайплайне
100%
Открытый код (MIT)
Interactive Playground

Universal Modder Simulator

Universal Modder ConsoleReady
Grand Theft Auto V
"Use Universal Modder to put real Minecraft inside GTA V story mode. Let Steve glide with elytra and TNT blow up cars."
Universal Modder Pipeline Status
Search Universal Modder Knowledge Base
Recon Target Engine & Architecture
Universal Modder Safe Lab & Save Snapshot
Reverse Engineer Native Symbols & Memory
fal.ai 3D Voxel Mesh Generation
Build Mod Logic & Voxel Physics
Universal Modder In-Game Automated Testing
Capture Demonstration & Field Note PR

Hit "Run Universal Modder Agent" on the left to start live simulation

Universal Modder system ready. Agent loaded: Claude Code 3.7 Opus

Agent: Claude Code 3.7
Universal Modder Sandbox: Saves backed up via um backup
Universal Modder Flagship Case Study · Full Technical Depth

San Franciscans: Reverse-Engineering AoE2 DE’s Proprietary .SLD Sprites & Injecting a Civ

Not a mock toy: Claude Code (Opus 5.5) powered by Universal Modder reverse-engineered AoE2 DE’s proprietary .sld binary sprite format, bypassed the exe’s hardcoded civ table, automated 3D-to-isometric asset generation, and verified pixel parity with MSE < 0.91/255.

Civ SlotSlot 36 (Burgundians)
Sprite FormatBC1 + BC4 (SLDX)
Roundtrip MSE< 0.91 / 255
VerificationTested & Recorded
Robotaxi Concept
Robotaxi IconCastle Unique Unit

Robotaxi / Elite Robotaxi

Self-driving cavalry that rams buildings

Castle-trained siege cavalry. Fast (1.6 speed), heavy ram damage (+8 vs buildings, +6 vs siege). Upgrades to Elite (140 HP, 13 attack).

Cost:60 食物 / 65 黄金
Train Time:18 秒 (城堡)
Drone Concept
Drone IconArchery Range Unit

Delivery Drone

Hovering ranged parcel dropper

Castle Age hovering unit trained at the Archery Range. Fast (1.3 speed), drops explosive delivery parcels on target infantry.

Cost:35 木材 / 40 黄金
Train Time:22 秒 (靶场)
Transamerica Pyramid Wonder
Civ EmblemUnique Wonder

Transamerica Pyramid

San Francisco Landmark Wonder (5x5 Tiles)

Single-frame wonder painted directly in AoE2’s 2:1 projection and fitted to the 5x5-tile footprint with make_wonder.py.

Footprint:5x5 Tiles (SLD)
AI Latency:~4 秒 (fal FLUX)

Civilization Bonuses

Injected via genieutils .dat effect table
01
Villagers work 10% faster (Hustle Culture)
Effect: (5, -1, 4, 13, 1.10) · Multiplies Villager class work rate attribute by 1.1x
02
Cavalry move 10% faster (Autonomous Driving)
Effect: (5, -1, 12, 5, 1.10) · Multiplies Cavalry class speed attribute by 1.1x
03
Universities work 40% faster (Tech Hub)
Effect: (5, 209, -1, 13, 1.40) · Multiplies University work rate attribute by 1.4x
TEAM
Team Bonus: Universities work 20% faster
Applied across all allied players in lobby

Unique Technologies

Castle & Imperial Age Upgrades
Castle Age Tech200 食物
Series A Funding

A VC wires you 600 gold immediately. Grants instant liquidity for military expansion.

Effect: (1, 3, 1, -1, 600.0) · Direct resource grant: +600 Gold
Imperial Age Tech600 食物 / 500 黄金
Move Fast and Break Things

Robotaxis move 25% faster and gain +8 attack against buildings. Extreme siege mobility.

Effects: (5, ROBO, speed x1.25) & (4, ROBO, attack +8 vs class 21)
Universal Modder Games Matrix

Universal Modder Verified on 53+ PC Titles

Each entry represents a verified Universal Modder field note written by an AI agent that successfully modded and tested that title. Click any title to read the full field note.

Universal Modder Flagship NoteGenie Engine · Age of Empires II: DE

San Franciscans: Reverse-Engineering AoE2 DE’s Proprietary .SLD Sprites & Injecting a Civ

Includes 3D-to-sprite pipeline, BC1/BC4 binary reverse engineering, roundtrip MSE < 0.91/255, and 9 hard-fought gotchas.

Explore Deep Dive
Showing 41 supported games
RAGE (Rockstar Advanced Game Engine)
working

Grand Theft Auto V

↳ ScriptHookV / C# Plugin / Memory Hook

Passthrough live Minecraft world into Los Santos story mode; Steve gliding with elytra and TNT vehicle explosions.

Verified
Inspect
Custom Java Engine
working

Minecraft (Java Edition)

↳ Fabric / Forge Mod Loader

Ported Halo 3 Warthog with functional turret, Bloons TD 6 headless sim, and cross-game assets.

Verified
Inspect
Genie Engine (Enhanced)
working

Age of Empires II: Definitive Edition

↳ Data Mod / SLD Sprite Pipeline

New civilization "San Franciscans" with unique units rendered from AI 3D into 8-heading directional sprites.

Verified
Inspect
.NET / XNA / FNA
working

Terraria

↳ tModLoader (1.4.4+)

Tactical Nuke launcher that craters the world with realistic shockwaves and fal-generated pixel art.

Verified
Inspect
FromSoftware Proprietary
working

Elden Ring

↳ ModEngine2 / Native Rust DLL Hook

CS2-style offline conversion with first-person crosshair, recoil physics, and tactical weapon handling.

Verified
Inspect
Source 1 (Valve)
working

Portal 2

↳ VPK / Source SDK / Native Client Hook

Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.

Verified
Inspect
Halo Blam Engine
working

Halo 3 (MCC)

↳ MCC Mod Tools / Tag Extraction

Extracted vehicle physics, collision hulls, and sounds for high-fidelity cross-game porting.

Verified
Inspect
Larian Divinity Engine 4.0
working

Baldur's Gate 3

↳ PAK Archive / Official Mod Manager / Osiris Scripting

Custom class archetypes, balance overhauls, and fal-generated spell iconography and portrait art.

Verified
Inspect
Unreal Engine 5 (UE5)
working

Black Myth: Wukong

↳ UE4SS (Unreal Engine Scripting System) / PAK Mods

Custom cinematic photo camera, boss practice arena teleportation, and animation timing adjustments.

Verified
Inspect
Indie Custom C++ / Lua Engine
working

Hades II

↳ Lua Scripting / SJSON Data Patching

A complete new Olympian Boon God with custom portraits, dialogue lines, voice synthesis, and blessings.

Verified
Inspect
Unity (Mono / IL2CPP)
working

Valheim

↳ BepInEx 5 / Harmony Patching

Automated crafting tables, customized raid events, and new Viking ship blueprints.

Verified
Inspect
Java / LWJGL
working

Project Zomboid

↳ Lua / Java Bytecode Injection

Dynamic vehicle maintenance systems, customized zombie infection mutations, and real-time survivor radio.

Verified
Inspect
Unity (Mono)
working

Risk of Rain 2

↳ BepInEx / R2API

Custom survivors, stacking legendary item synergies, and procedural boss wave modifiers.

Verified
Inspect
Custom 2D Engine
working

Darkest Dungeon

↳ XML / Darkest Script / Texture Atlas

Gothic Lovecraftian class hero with custom affliction barks, combat animations, and trinkets.

Verified
Inspect
RE Engine (Capcom)
working

Dragon's Dogma 2

↳ REFramework / Lua Scripting

Fast travel stamina overhaul, Pawn behavior tweak parameters, and dynamic camera FOV adjustments.

Verified
Inspect
Unreal Engine 3
working

Borderlands 2

↳ BLCMM / PythonSDK / Console Execution

Procedural legendary weapon affix generation, randomized raid boss spawners, and custom HUD.

Verified
Inspect
.NET / XNA
working

Underrail

↳ Harmony / C# Assembly Patching

Combat speed multiplier, blueprint recipe search, and customizable psionic school abilities.

Verified
Inspect
Clausewitz Engine (Paradox)
working

Victoria 2

↳ Paradox Text Modding / Map Modding

Economic simulation balance overhaul, dynamic treaty events, and accurate provincial demographic charts.

Verified
Inspect
Custom Engine
in-progress

Mewgenics

↳ Decompiled Bytecode / Asset Interception

Genetic cat breeding simulator: AI-generated visual mutations and stat inheritance forecasting.

Verified
Inspect
Unreal Engine 5
working

Half Sword

↳ UE4SS / Physics Parameter Injection

Historical medieval weapon physics adjustment, gore dismemberment physics, and custom armor pieces.

Verified
Inspect
REDengine 3NEW
working

The Witcher 3: Wild Hunt (Next-Gen)

↳ .bundle Container Decoding / CR2W Format

Remastered .bundle container decoding, CR2W binary data modification, and custom quest/outfit injection.

Verified
Inspect
Quantic Dream Proprietary EngineNEW
working

Detroit: Become Human

↳ SEGS / DATA_CONTAINER Asset Pipeline

Extract and edit SEGS/DATA_CONTAINER meshes, facial rigs, and cloth physics directly in Blender without proprietary editor.

Verified
Inspect
ForzaTech EngineNEW
working

Forza Horizon 5

↳ burG / .modelbin Container & GameDB Crypto

Reads old and new ForzaTech burG container headers, decrypts GameDB.slt vehicle properties, and exports high-poly car models.

Verified
Inspect
Disrupt EngineNEW
working

Watch Dogs (1, 2, Legion)

↳ .feu/.gfx UI Editing & entitylibrary_rt.fcb Roundtrip

Flash .feu/.gfx UI rewriting, entitylibrary_rt.fcb roundtrip binary serialization, and custom shader compilation.

Verified
Inspect
Dunia 2 EngineNEW
working

Far Cry 6

↳ Dunia Archive Unpack & SWF/FEU HUD Route

Unpack Dunia bigfile archives, inject custom SWF interfaces, and rebalance weapon bullet-drop parameters.

Verified
Inspect
Frostbite 3 EngineNEW
working

Battlefield 4

↳ Frostbite 3 .toc/.sb/.cas Archives & EBX Binary XML

Reverse engineered Frostbite 3 CAS chunk storage, catalog parsing, and EBX property dictionary replacement in campaign.

Verified
Inspect
Creation Engine 2NEW
working

Starfield

↳ SFSE / AF Rig / Havok Physics / ESM Light Masters

ESL light master record pairing, Havok 64-bit ragdoll physics, and AI-generated spacesuit PBR textures.

Verified
Inspect
Hello Games Custom EngineNEW
working

No Man's Sky

↳ PSAR/HGPAK Archives & MBIN Binary Format

Decompile MBIN binary data tables into readable XML, alter procedural generation seeds, and re-pack into loose-file PAKs.

Verified
Inspect
Source EngineNEW
working

Left 4 Dead 1 & 2

↳ MDL/VTX/VVD Model Decompilation & Minecraft Mob Rig

Decoded Source engine vertex strip formats (VTX), converted Common Infected (19 skins) and Tank with full animations into Minecraft.

Verified
Inspect
GoldSrc & Source EngineNEW
working

Half-Life 1 & 2

↳ GoldSrc StudioMDL Converter & HUD Passthrough

Steve model and hotbar HUD ported into GoldSrc; HL1 weapons and monsters backwards-engineered into Minecraft Fabric mod.

Verified
Inspect
Unity (Mono & DOTS/IL2CPP)NEW
working

Cities: Skylines 1 & 2

↳ Official Modding API & .crp/.locale Containers

Integrated with Paradox Modding API and BepInEx; patched traffic AI pathfinding and imported custom road network assets.

Verified
Inspect
TaleWorlds Proprietary EngineNEW
working

Mount & Blade II: Bannerlord

↳ Editor-Free .tpac Packaging & Offline Skeletons

Writes .tpac asset packages, skeletons, and combat animation clips completely offline without official editor.

Verified
Inspect
AnvilNext (Ubisoft Native)NEW
working

Assassin's Creed IV Black Flag / Rogue

↳ Player World Transform Memory Hook & Co-op Ghost Avatar

Intercepted player world transform coordinates via native x86 ASI; rendered a driven second character for singleplayer pseudo co-op.

Verified
Inspect
Blizzard Custom C++ EngineNEW
working

World of Warcraft (3.3.5a / AzerothCore)

↳ M2 Multi-Texture Shaders & MPQ Patch Injection

Ported modern retail (12.x) armour models with dynamic textures back into the classic 3.3.5a client with MPQ patching.

Verified
Inspect
CyberConnect2 Proprietary EngineNEW
working

Naruto Shippuden: Ultimate Ninja Storm 4

↳ 4-6 Teams Free-for-All & Encrypted CPK Decryption

Unlocked native 4-6 team free-for-all battles, bypassed CPK payload encryption, and imported ASBR characters.

Verified
Inspect
EA Black Box EngineNEW
working

Need for Speed: Most Wanted (2005)

↳ AEMS Audio Banks (.abk) & VltEdit Property Injection

Replaced vehicle engine audio banks via AEMS .abk container decoding and calibrated handling physics tables.

Verified
Inspect
Chameleon EngineNEW
working

Need for Speed: Shift 2 Unleashed

↳ Chameleon Mesh Extraction (.meb/.imb/.vhf)

Decoded Chameleon engine binary containers (.bml/.sgb) and exported high-fidelity cockpit and rim meshes.

Verified
Inspect
Eden Games Proprietary EngineNEW
working

Test Drive Unlimited 2

↳ Version.dll Proxy & Project Paradise 2 Networking

Runtime memory patching via version.dll proxy, private matchmaking revival, and car physics parameter overriding.

Verified
Inspect
Nadeo GameBox EngineNEW
working

TrackMania 2 Canyon

↳ GBX Container Parsing Without Nadeo Tooling

Parsed proprietary GameBox (GBX) compressed chunks directly, extracting 3D tracks and vehicle geometries.

Verified
Inspect
Unreal Engine / UnityNEW
working

FPV LOGIC (Drone Sim)

↳ RC Radio Control & Flight Physics Ported to Minecraft

Connected real ELRS/OpenTX drone radios, ported realistic betaflight PID physics loops and 3D quads into Minecraft Fabric.

Verified
Inspect
Unity (IL2CPP)NEW
working

Schedule I (Drug Sim)

↳ MelonLoader / IL2CPP Cpp2IL Method Detours

Bypassed IL2CPP code stripping, increased inventory stack limits, and automated laboratory crafting routines.

Verified
Inspect
Looking for dedicated game guide pages and engine playbooks?
Universal Modder 10-Step Loop

How Universal Modder Builds Mods

Every AI agent equipped with Universal Modder follows the exact same battle-tested, 10-step autonomous loop.

STEP 01
$ um kb search

Knowledge Base Recon

Searches prior field notes for engine behavior, loaders, versions, and known traps before touching any game files.

Step 1 of 10
STEP 02
$ game-recon

Engine & Environment Recon

Detects engine (Unity, Unreal, Source, .NET, Native), manages 32/64 bit, verifies singleplayer offline mode, and outputs MODDING_PLAN.md.

Step 2 of 10
STEP 03
$ um backup

Safe Lab & Save Snapshot

Creates immutable save snapshots before injecting any code. Launches game from isolated sandbox saves.

Step 3 of 10
STEP 04
$ reverse-engineering

Reverse Engineer Real Code

ILSpy, Ghidra, Vineflower, or IDA decompile assemblies. Discovers exact hook locations and method signatures.

Step 4 of 10
STEP 05
$ build-slice

Build Working Thin Slice

Never writes large speculative mods. Builds 1 minimal observable modification in the real game first to confirm the route works.

Step 5 of 10
STEP 06
$ fal-assets

fal.ai Generative Assets

Synthesizes transparent pixel sprites, Trellis 3D meshes, directional frames, or SFX sound banks matched to engine specs.

Step 6 of 10
STEP 07
$ game-automation

In-Game Automated Verification

Launches windowed game, clicks through menus safely, verifies GPU-safe screenshots, and watches for memory leaks or crashes.

Step 7 of 10
STEP 08
$ showcase-video

Record & Cut Showcase Video

Captures the game window with clear native audio, picks key gameplay moments, and cuts a styled showcase video.

Step 8 of 10
STEP 09
$ publish-mod

Package & Distribution

Generates clean mod zip bundles, manifest files, and human-readable installation instructions for players.

Step 9 of 10
STEP 10
$ um kb pr --yes

PR Field Note for Next Agent

Writes down the exact build versions, gotchas, and fixes. Opens a pull request so the next agent inherits this knowledge.

Complete
NEW CAPABILITIES ADDED

Advanced Agent Skills Pack

Auto-injected into Claude / Cursor / Codex
game-research-websearchOct 7

Deep-Web Research Surviving Dead Forums

Survives dead community forums via Wayback/archive.today, crawls GitHub code search, and queries Nexus/Workshop APIs.

mashup-modsOct 8

Cross-Game Mashup & Live Depth Compositing

Standardized cross-game mashup routes: D3D12 depth buffer readbacks, headless rule simulation inside host viewports, and asset bridges.

Скачать и установить Universal Modder

3 простых шага: Скачать и подключить Universal Modder

Выберите ИИ-ассистента и ОС: установите плагин из маркетплейса или скачайте готовый архив ZIP с кодом.

Прямая загрузка архива (ZIP)v0.4.2

Включает 12 руководств по движкам, 53 заметки по играм и скрипты песочницы.

Операционная система:
Шаг 1: Выберите вашего ИИ-ассистента
Шаг 2: Выполните команду установки в терминале
Claude Code
Recommended

Anthropic official agentic coding assistant CLI. Supports autonomous execution of the entire 10-step modding loop.

Конфиг: .claude/skills/
INSTALL COMMAND
/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modder
In your Claude Code terminal, execute the marketplace install command. The skills and fal MCP server will activate automatically.
Шаг 3: Дополнительные зависимости и fal.ai
Python 3.10+ & uv
Базовый

Fast modern Python runtime required for the um CLI, game-recon scanning, and asset pipelines.

curl -LsSf https://astral.sh/uv/install.sh | sh uv tool install git+https://github.com/rehan-remade/universal-modder
fal.ai API Key (Optional for Assets)
Опционально

Powers text-to-sprite with alpha transparency, Trellis 3D mesh generation, and audio SFX synthesis.

export FAL_KEY="your-fal-api-key-here" # Or use local ComfyUI without key: um comfy
ffmpeg & Blender
Опционально

ffmpeg is needed for video demonstration recording; Blender for 3D meshes to 8-heading isometric sprite rendering.

# macOS: brew install ffmpeg --cask blender # Windows (via winget): winget install Gyan.FFmpeg BlenderFoundation.Blender
🎉 Проверка работоспособности

$ um kb search "Grand Theft Auto V"

Если выданы заметки из базы знаний, ваше окружение на 100% готово к работе!

Universal Modder Cost Transparency

Universal Modder: What is Free & What Uses Your Plan

Universal Modder has zero hidden fees. Upfront transparency regarding tooling and API balances:

100% FREE & OPEN SOURCE

Universal Modder

The CLI (um), all 12 game engine playbooks, reverse engineering skills, and 53+ field notes are completely free under the permissive MIT license.

  • MIT Permissive License
  • No Commercial Royalty
  • Local Offline Capable
YOUR OWN ACCOUNT

AI Coding Assistant

Running coding agents requires your own account. Claude Code uses Claude Pro/Max or Anthropic API; Cursor and Codex use your existing subscriptions.

  • Use Existing AI Plans
  • Direct Official API
  • Full Data Privacy
OPTIONAL GENERATION

fal.ai Generative API

Synthesizing custom 2D textures, 3D meshes, or sound effects uses your optional fal.ai API key. Code-only modding runs completely free; local ComfyUI supported.

  • Code-Only Mods: $0.00
  • ~$0.01-0.05 / 3D Asset
  • Local ComfyUI Fallback
Сертификат безопасности · Защита от банов

Ответы на главные вопросы о безопасности и ценах

Риски античитов, проверка на вирусы, оффлайн-песочница и прозрачные цены — честные ответы для игроков.

100% Открытый код · Строгая оффлайн-песочница

Без вирусов, троянов и скрытой телеметрии. Блокирует подключение к EAC / BattlEye / VAC.

MIT LicenseAnti-Cheat Guard
100% безопасно, чисто и прозрачно. Universal Modder полностью открыт под лицензией MIT, весь код и скрипты публично доступны на GitHub для проверки. В проекте нет скрытых бинарников, руткитов, майнеров и телеметрии. Все процессы запускаются локально на вашем компьютере через стандартный CLI и ИИ-ассистентов (Claude Code, Cursor) в изолированной песочнице.
Нет, для одиночных игр бана не будет. Universal Modder разработан исключительно для купленных одиночных ПК-игр, локальных песочниц и приватных серверов. В него встроена 4-уровневая система защиты от банов: 1. Жесткий отказ при обнаружении античита: система блокирует любые попытки внедрения в игры с активными античитами (Easy Anti-Cheat, BattlEye, VAC, Vanguard, Ricochet). 2. Безопасный оффлайн-запуск: игры запускаются с флагами изоляции (например, Steam `-insecure`), предотвращая отправку данных на официальные серверы. 3. Изоляция сохранений: автоматический бэкап `um backup` и запуск в папке `sandbox/saves/` сохраняют ваши оригинальные файлы нетронутыми. 4. Фокус только на синглплеере: мы категорически не создаем и не поддерживаем читы для мультиплеера. Моддинг одиночных игр на 100% безопасен.
Universal Modder Collective Intelligence

Universal Modder Knowledge Base
That AIs Write for AIs

In the Universal Modder ecosystem, every agent that completes a mod opens a Pull Request with its field note. The next agent starts where it left off instead of rediscovering engine traps.

um-cli ~ field-notes
# 1. 查找已知游戏避坑经验
$ um kb search "grand theft auto"
✓ 1 prior note found. Safe SP sandbox verified.
# 2. 跑通新游戏并生成手记模版
$ um kb new --game "Hades II" --title "A new boon god"
✓ Drafted knowledge/games/hades-ii/a-new-boon-god.md
# 3. 校验并自动发起 GitHub PR
$ um kb pr knowledge/.../a-new-boon-god.md --yes
✓ Pushed branch & opened PR #143 to main repo!