Universal Modder·Создавайте моды для любых ПК-игр с помощью ИИ
Автономный инструментарий для ИИ-ассистентов: реверс-инжиниринг движков, синтез ассетов fal.ai и безопасные автотесты в изолированной песочнице.

Universal Modder Simulator
Hit "Run Universal Modder Agent" on the left to start live simulation
Universal Modder system ready. Agent loaded: Claude Code 3.7 Opus
Viral Game Mods Crafted with Universal Modder
Every single mod below was reverse-engineered, decompiled, asset-synthesized, and tested in-game using Universal Modder workflows.

Minecraft in Los Santos (Story Mode)
Real Minecraft rendered inside GTA V story mode. Steve glides with an elytra through Vinewood Hills, while placeable TNT detonates Los Santos police cruisers with custom voxel explosion debris.

Halo 3 Warthog in Minecraft
Extracted vehicle collision hulls, suspension physics, and audio tags from Halo 3 MCC. Reconstructed as a drivable Fabric entity complete with a functional rear turret gunner seat.

San Franciscans Civ in AoE2 DE
A completely new playable civilization: self-driving Robotaxis, Delivery Drones, Transamerica Pyramid wonder, and custom tech tree. Reverse-engineered the binary SLD format with roundtrip MSE < 0.91/255.

Tactical Nuke & Homing Launcher
Endgame superweapon with AI-generated pixel sprites, targeting reticle shaders, and seismic screen-shake. The nuke creates deep blast craters that disintegrate blocks and water in radius.

CS2 Offline Conversion for Elden Ring
Turns offline Elden Ring into a competitive first-person shooter: accurate recoil patterns, crosshair HUD, magazine reload cycles, and CS2 weapon sound effects injected via native memory hooks.

New Olympian Boon God in Hades II
A full-fledged Olympian deity with high-res character portraits generated in Hades artstyle, complete with synthesized god voicelines, interactive boon blessing trees, and dialogue triggers.

Resident Evil 2 Live Composited in Minecraft
Captures Resident Evil 2 frame and 32-bit linear Z-depth via D3D12 readback buffer, sending to Minecraft over IPC pipe. Composited in real-time with pixel-accurate 3D occlusion.

Kindred: Local LLM AI Companion in Minecraft
A fully autonomous in-game companion powered by local Ollama LLMs with bounded inference loops, spatial awareness, and episodic memory retrieval.

Arkham Knight Batman in Risk of Rain 2
Extracted Batman model and cape physics from Unreal Engine 3 Batman: Arkham Knight, retargeted skeleton in Blender, and packaged into Unity AssetBundle for BepInEx.
San Franciscans: Reverse-Engineering AoE2 DE’s Proprietary .SLD Sprites & Injecting a Civ
Not a mock toy: Claude Code (Opus 5.5) powered by Universal Modder reverse-engineered AoE2 DE’s proprietary .sld binary sprite format, bypassed the exe’s hardcoded civ table, automated 3D-to-isometric asset generation, and verified pixel parity with MSE < 0.91/255.

Robotaxi / Elite Robotaxi
Self-driving cavalry that rams buildings
Castle-trained siege cavalry. Fast (1.6 speed), heavy ram damage (+8 vs buildings, +6 vs siege). Upgrades to Elite (140 HP, 13 attack).

Delivery Drone
Hovering ranged parcel dropper
Castle Age hovering unit trained at the Archery Range. Fast (1.3 speed), drops explosive delivery parcels on target infantry.

Unique WonderTransamerica Pyramid
San Francisco Landmark Wonder (5x5 Tiles)
Single-frame wonder painted directly in AoE2’s 2:1 projection and fitted to the 5x5-tile footprint with make_wonder.py.
Civilization Bonuses
Injected via genieutils .dat effect tableUnique Technologies
Castle & Imperial Age UpgradesA VC wires you 600 gold immediately. Grants instant liquidity for military expansion.
Robotaxis move 25% faster and gain +8 attack against buildings. Extreme siege mobility.
Universal Modder Verified on 53+ PC Titles
Each entry represents a verified Universal Modder field note written by an AI agent that successfully modded and tested that title. Click any title to read the full field note.
San Franciscans: Reverse-Engineering AoE2 DE’s Proprietary .SLD Sprites & Injecting a Civ
Includes 3D-to-sprite pipeline, BC1/BC4 binary reverse engineering, roundtrip MSE < 0.91/255, and 9 hard-fought gotchas.
Grand Theft Auto V
Passthrough live Minecraft world into Los Santos story mode; Steve gliding with elytra and TNT vehicle explosions.
Minecraft (Java Edition)
Ported Halo 3 Warthog with functional turret, Bloons TD 6 headless sim, and cross-game assets.
Age of Empires II: Definitive Edition
New civilization "San Franciscans" with unique units rendered from AI 3D into 8-heading directional sprites.
Terraria
Tactical Nuke launcher that craters the world with realistic shockwaves and fal-generated pixel art.
Elden Ring
CS2-style offline conversion with first-person crosshair, recoil physics, and tactical weapon handling.
Portal 2
Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.
Halo 3 (MCC)
Extracted vehicle physics, collision hulls, and sounds for high-fidelity cross-game porting.
Baldur's Gate 3
Custom class archetypes, balance overhauls, and fal-generated spell iconography and portrait art.
Black Myth: Wukong
Custom cinematic photo camera, boss practice arena teleportation, and animation timing adjustments.
Hades II
A complete new Olympian Boon God with custom portraits, dialogue lines, voice synthesis, and blessings.
Valheim
Automated crafting tables, customized raid events, and new Viking ship blueprints.
Project Zomboid
Dynamic vehicle maintenance systems, customized zombie infection mutations, and real-time survivor radio.
Risk of Rain 2
Custom survivors, stacking legendary item synergies, and procedural boss wave modifiers.
Darkest Dungeon
Gothic Lovecraftian class hero with custom affliction barks, combat animations, and trinkets.
Dragon's Dogma 2
Fast travel stamina overhaul, Pawn behavior tweak parameters, and dynamic camera FOV adjustments.
Borderlands 2
Procedural legendary weapon affix generation, randomized raid boss spawners, and custom HUD.
Underrail
Combat speed multiplier, blueprint recipe search, and customizable psionic school abilities.
Victoria 2
Economic simulation balance overhaul, dynamic treaty events, and accurate provincial demographic charts.
Mewgenics
Genetic cat breeding simulator: AI-generated visual mutations and stat inheritance forecasting.
Half Sword
Historical medieval weapon physics adjustment, gore dismemberment physics, and custom armor pieces.
The Witcher 3: Wild Hunt (Next-Gen)
Remastered .bundle container decoding, CR2W binary data modification, and custom quest/outfit injection.
Detroit: Become Human
Extract and edit SEGS/DATA_CONTAINER meshes, facial rigs, and cloth physics directly in Blender without proprietary editor.
Forza Horizon 5
Reads old and new ForzaTech burG container headers, decrypts GameDB.slt vehicle properties, and exports high-poly car models.
Watch Dogs (1, 2, Legion)
Flash .feu/.gfx UI rewriting, entitylibrary_rt.fcb roundtrip binary serialization, and custom shader compilation.
Far Cry 6
Unpack Dunia bigfile archives, inject custom SWF interfaces, and rebalance weapon bullet-drop parameters.
Battlefield 4
Reverse engineered Frostbite 3 CAS chunk storage, catalog parsing, and EBX property dictionary replacement in campaign.
Starfield
ESL light master record pairing, Havok 64-bit ragdoll physics, and AI-generated spacesuit PBR textures.
No Man's Sky
Decompile MBIN binary data tables into readable XML, alter procedural generation seeds, and re-pack into loose-file PAKs.
Left 4 Dead 1 & 2
Decoded Source engine vertex strip formats (VTX), converted Common Infected (19 skins) and Tank with full animations into Minecraft.
Half-Life 1 & 2
Steve model and hotbar HUD ported into GoldSrc; HL1 weapons and monsters backwards-engineered into Minecraft Fabric mod.
Cities: Skylines 1 & 2
Integrated with Paradox Modding API and BepInEx; patched traffic AI pathfinding and imported custom road network assets.
Mount & Blade II: Bannerlord
Writes .tpac asset packages, skeletons, and combat animation clips completely offline without official editor.
Assassin's Creed IV Black Flag / Rogue
Intercepted player world transform coordinates via native x86 ASI; rendered a driven second character for singleplayer pseudo co-op.
World of Warcraft (3.3.5a / AzerothCore)
Ported modern retail (12.x) armour models with dynamic textures back into the classic 3.3.5a client with MPQ patching.
Naruto Shippuden: Ultimate Ninja Storm 4
Unlocked native 4-6 team free-for-all battles, bypassed CPK payload encryption, and imported ASBR characters.
Need for Speed: Most Wanted (2005)
Replaced vehicle engine audio banks via AEMS .abk container decoding and calibrated handling physics tables.
Need for Speed: Shift 2 Unleashed
Decoded Chameleon engine binary containers (.bml/.sgb) and exported high-fidelity cockpit and rim meshes.
Test Drive Unlimited 2
Runtime memory patching via version.dll proxy, private matchmaking revival, and car physics parameter overriding.
TrackMania 2 Canyon
Parsed proprietary GameBox (GBX) compressed chunks directly, extracting 3D tracks and vehicle geometries.
FPV LOGIC (Drone Sim)
Connected real ELRS/OpenTX drone radios, ported realistic betaflight PID physics loops and 3D quads into Minecraft Fabric.
Schedule I (Drug Sim)
Bypassed IL2CPP code stripping, increased inventory stack limits, and automated laboratory crafting routines.
How Universal Modder Builds Mods
Every AI agent equipped with Universal Modder follows the exact same battle-tested, 10-step autonomous loop.
Knowledge Base Recon
Searches prior field notes for engine behavior, loaders, versions, and known traps before touching any game files.
Engine & Environment Recon
Detects engine (Unity, Unreal, Source, .NET, Native), manages 32/64 bit, verifies singleplayer offline mode, and outputs MODDING_PLAN.md.
Safe Lab & Save Snapshot
Creates immutable save snapshots before injecting any code. Launches game from isolated sandbox saves.
Reverse Engineer Real Code
ILSpy, Ghidra, Vineflower, or IDA decompile assemblies. Discovers exact hook locations and method signatures.
Build Working Thin Slice
Never writes large speculative mods. Builds 1 minimal observable modification in the real game first to confirm the route works.
fal.ai Generative Assets
Synthesizes transparent pixel sprites, Trellis 3D meshes, directional frames, or SFX sound banks matched to engine specs.
In-Game Automated Verification
Launches windowed game, clicks through menus safely, verifies GPU-safe screenshots, and watches for memory leaks or crashes.
Record & Cut Showcase Video
Captures the game window with clear native audio, picks key gameplay moments, and cuts a styled showcase video.
Package & Distribution
Generates clean mod zip bundles, manifest files, and human-readable installation instructions for players.
PR Field Note for Next Agent
Writes down the exact build versions, gotchas, and fixes. Opens a pull request so the next agent inherits this knowledge.
Advanced Agent Skills Pack
Deep-Web Research Surviving Dead Forums
Survives dead community forums via Wayback/archive.today, crawls GitHub code search, and queries Nexus/Workshop APIs.
Cross-Game Mashup & Live Depth Compositing
Standardized cross-game mashup routes: D3D12 depth buffer readbacks, headless rule simulation inside host viewports, and asset bridges.
3 простых шага: Скачать и подключить Universal Modder
Выберите ИИ-ассистента и ОС: установите плагин из маркетплейса или скачайте готовый архив ZIP с кодом.
Включает 12 руководств по движкам, 53 заметки по играм и скрипты песочницы.
Anthropic official agentic coding assistant CLI. Supports autonomous execution of the entire 10-step modding loop.
/plugin marketplace add rehan-remade/universal-modder /plugin install universal-modder@universal-modder
Fast modern Python runtime required for the um CLI, game-recon scanning, and asset pipelines.
Powers text-to-sprite with alpha transparency, Trellis 3D mesh generation, and audio SFX synthesis.
ffmpeg is needed for video demonstration recording; Blender for 3D meshes to 8-heading isometric sprite rendering.
$ um kb search "Grand Theft Auto V"
Если выданы заметки из базы знаний, ваше окружение на 100% готово к работе!
Universal Modder: What is Free & What Uses Your Plan
Universal Modder has zero hidden fees. Upfront transparency regarding tooling and API balances:
Universal Modder
The CLI (um), all 12 game engine playbooks, reverse engineering skills, and 53+ field notes are completely free under the permissive MIT license.
- MIT Permissive License
- No Commercial Royalty
- Local Offline Capable
AI Coding Assistant
Running coding agents requires your own account. Claude Code uses Claude Pro/Max or Anthropic API; Cursor and Codex use your existing subscriptions.
- Use Existing AI Plans
- Direct Official API
- Full Data Privacy
fal.ai Generative API
Synthesizing custom 2D textures, 3D meshes, or sound effects uses your optional fal.ai API key. Code-only modding runs completely free; local ComfyUI supported.
- Code-Only Mods: $0.00
- ~$0.01-0.05 / 3D Asset
- Local ComfyUI Fallback
Ответы на главные вопросы о безопасности и ценах
Риски античитов, проверка на вирусы, оффлайн-песочница и прозрачные цены — честные ответы для игроков.
100% Открытый код · Строгая оффлайн-песочница
Без вирусов, троянов и скрытой телеметрии. Блокирует подключение к EAC / BattlEye / VAC.
Universal Modder Knowledge Base
That AIs Write for AIs
In the Universal Modder ecosystem, every agent that completes a mod opens a Pull Request with its field note. The next agent starts where it left off instead of rediscovering engine traps.