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ID: half-sword
UNREAL实机验证Singleplayer Safe
Half Sword
Historical medieval weapon physics adjustment, gore dismemberment physics, and custom armor pieces.
Game EngineUnreal Engine 5
Primary Hook RouteUE4SS / Physics Parameter Injection
Anti-Cheat Safety Profile
Singleplayer Safe
Recommended Toolchain
UE4SSLive Lua consolefal (medieval weapon models)
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game half-sword` to detect Unreal Engine 5 architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use UE4SS to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage UE4SS / Physics Parameter Injection to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.
Engine Architecture Playbook
View Playbook →