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ID: portal-2
SOURCE已跑通验证Sandbox Only
Portal 2
Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.
Game EngineSource 1 (Valve)
Primary Hook RouteVPK / Source SDK / Native Client Hook
Anti-Cheat Safety Profile
VAC Inactive with -insecure launch flag
Recommended Toolchain
VPK toolSource SDKGhidrafal (textures)VTFEdit
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game portal-2` to detect Source 1 (Valve) architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use VPK tool to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage VPK / Source SDK / Native Client Hook to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.
Engine Architecture Playbook
View Playbook →