SOURCE已跑通验证Sandbox Only

Portal 2

Portalcraft: Real voxel Minecraft placement and physics inside Portal 2 testing chambers.

Game EngineSource 1 (Valve)
Primary Hook RouteVPK / Source SDK / Native Client Hook

Anti-Cheat Safety Profile

VAC Inactive with -insecure launch flag

Recommended Toolchain
VPK toolSource SDKGhidrafal (textures)VTFEdit
AI Agent Reproduction Steps
1

Environment & Binary Reconnaissance

Run `um recon --game portal-2` to detect Source 1 (Valve) architecture and PE headers.

2

Headless Decompilation & Symbol Dump

Use VPK tool to dump class schemas and method offsets.

3

Locate Minimal Hook Target

Leverage VPK / Source SDK / Native Client Hook to attach to game tick and event lifecycle handlers.

4

Generative Asset Synthesis

Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.

5

Compile Delta & Run Offline Sandbox Loop

Compile the patch assembly and spawn game under strict offline sandbox boundaries.

Engine Architecture Playbook

Source 1 & 2 (Valve)

View Playbook →