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ID: schedule-i
UNITY已跑通验证Singleplayer Safe
Schedule I (Drug Sim)
Bypassed IL2CPP code stripping, increased inventory stack limits, and automated laboratory crafting routines.
Game EngineUnity (IL2CPP)
Primary Hook RouteMelonLoader / IL2CPP Cpp2IL Method Detours
Anti-Cheat Safety Profile
Singleplayer Safe
Recommended Toolchain
MelonLoaderCpp2ILIl2CppAssemblyUnhollowerx64dbg
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game schedule-i` to detect Unity (IL2CPP) architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use MelonLoader to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage MelonLoader / IL2CPP Cpp2IL Method Detours to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.
Engine Architecture Playbook
View Playbook →