Back to Games Matrix
ID: valheim
UNITY成熟可用Singleplayer Safe
Valheim
Automated crafting tables, customized raid events, and new Viking ship blueprints.
Game EngineUnity (Mono / IL2CPP)
Primary Hook RouteBepInEx 5 / Harmony Patching
Anti-Cheat Safety Profile
Safe for SP and Private Dedicated Servers
Recommended Toolchain
BepInExHarmonyXILSpyfal (custom weapon models)
AI Agent Reproduction Steps
1
Environment & Binary Reconnaissance
Run `um recon --game valheim` to detect Unity (Mono / IL2CPP) architecture and PE headers.
2
Headless Decompilation & Symbol Dump
Use BepInEx to dump class schemas and method offsets.
3
Locate Minimal Hook Target
Leverage BepInEx 5 / Harmony Patching to attach to game tick and event lifecycle handlers.
4
Generative Asset Synthesis
Synthesize sprite textures, 3D meshes, or audio via fal.ai MCP integration.
5
Compile Delta & Run Offline Sandbox Loop
Compile the patch assembly and spawn game under strict offline sandbox boundaries.
Engine Architecture Playbook
View Playbook →